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Proteus (video game)
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Proteus (video game) : ウィキペディア英語版
Proteus (video game)

''Proteus'' is a 2013 open world exploration video game developed by Ed Key and David Kanaga for Linux, Mac OS, Microsoft Windows, PlayStation 3, and PlayStation Vita. The game was released on 30 January 2013 for Windows and Mac, and on 8 April 2013 for Linux. PlayStation 3 and PlayStation Vita versions were later released on 29 October 2013. The game is based around adventuring and discovering an island, with no specific goals. Players explore an environment in which every creature and plant has a unique musical signature, which results in changes in audio depending on the area. The game world is procedurally generated, creating a unique layout each game.
Ed Key began the game's development in 2008 and was joined by David Kanaga in 2010; the two aimed to make a "nontraditional and nonviolent" game.〔 They considered different game mechanics, including quests, before settling on the final game design. Curve Studios developed the PlayStation 3 and PlayStation Vita versions and added extra features to the Vita version at Sony's behest.
''Proteus'' won the prize for Best Audio in the 2011 Indiecade awards and was a finalist for the 2012 Independent Games Festival's Nuovo Award. Critics received both the original and PlayStation releases well, specifically praising the game's use of audio, though some reviewers commented negatively on the length and replayability. Many players debated whether ''Proteus'' could be defined as a video game, and it was sometimes described as an anti-game.
==Gameplay==

In ''Proteus'', players explore an island from a first-person perspective. The island is drawn in a pixel art style and contains hills, trees, structures, and animals such as frogs and rabbits. Its layout is different each time the game is played.〔 The focus of the game is on exploration rather than interaction, as there is no narrative and the player is given no instructions on how to proceed.〔 Possible interactions are limited—for example, animals may run away when players come too close. The soundtrack changes depending on the player's movements and location. It may become silent when the player is at the top of a hill or sonically dense as they travel down. The soundtrack will add extra sounds and notes when the player nears objects or animals.〔
When the game begins, players are situated away from the island and must move across an ocean of water to reach it.〔 Upon arrival, players are free to explore all of the island during the initial season of spring. During nighttime, players can enter a cluster of lights to advance time to the next season; going through each until the end of winter, after which the game ends. The landscape changes with the season, such as trees shedding their leaves in autumn.〔
The PlayStation Vita version lets the player directly affect the environment with the console's rear touch panel and generate islands based on the current date and location in the real world.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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